Hatbusters
Competitive 2-Player Game with 3dRudder and Vive Trackers
About
Role:
Producer/Game Designer/Sound Designer
Platform:
3dRudder, Vive Trackers, PC
Description:
Players compete as two ghosts that collect hats in a colorful world. The hats are both the winning condition and a weapon to knock hats off the other player's head. Movement is controlled by 3dRudder and the attack is triggered by Vive Trackers
Project Duration:
2 Weeks
Contribution:
1. Managed the project and the development team.
2. Designed the gameplay mechanism, including stacking hats and use them as weapons, navigating using 3dRudder, and the attack mechanism using Vive Trackers.
3. Designed map interactions, such as water that causes the player to lose hats and ice that freezes the player.
4. Designed the sound track and sound effects for the game.